using System;

[Serializable]
public class AiPlayerDefinition
{
	public string name;

	public GaussParamsExtended moveSpeed;

	public FloatRange tiredNumShotsRange;

	public float tiredSpeedMult = 1f;

	public GaussParamsExtended returnPosition;

	public GaussParamsExtended shotSpeed;

	public float shotHeightMult = 1f;

	public float timeToLandMult = 1f;

	public GaussParamsExtended aim;

	public GaussParams aimRange;

	public GaussParamsExtended spinx;

	[NonSerialized]
	private int index_;

	public int index
	{
		get
		{
			return index_;
		}
		set
		{
			index_ = value;
		}
	}
}
